The effect of a rehabilitation program using (mental exercises and video games) to improve the balance skill in Parkinson's patients

Authors

  • Sabr Mohammad Khaled 1Faculty of Physical Education, Koya University, Koya, Kurdistan Region, Iraq.
  • Zana Mahammad Mahammadsalih Faculty of Physical Education, Koya University, Koya, Kurdistan Region, Iraq.
  • Zeen Baiz Tahir Department of Sport, College of Education, University of Salahaddin, Shaqlawa, Kurdistan Region, Iraq.

DOI:

https://doi.org/10.26750/Vol(11).No(6).Paper30

Keywords:

Rehabilitation, Parkinson's Patients, Mental Exercises, Video Games

Abstract

The brain is the main organ of the human nervous system, and one of the diseases that affect the brain is Parkinson's disease, in most cases we see a loss of balance in Parkinson's disease, so that the paralyzed member could not perform the required voluntary movements and this matter causes imbalance for the patient's person and with age and degree of injury may lead to a decrease in balance. Parkinson's disease may affect many daily activities, and treatments aim to alleviate these problems by helping you receive the knowledge and skills you need to continue doing all your previous activities, and sports rehabilitation consists in learning to move more naturally and with less effort. In this context, technological means are a tool to help achieve the objectives of the rehabilitation process. As we know that video games are an important and major part of technology in the modern life of humans, especially in the scope of rehabilitation for people with special intellectual - motor needs, and video games can be used in the rehabilitation process for these people to develop their motor skills throughout the stages of the game. It concludes from the research that the rehabilitation program using (mental exercises and video games) played a positive role to improve the skill of fixed balance and motor in the research sample and that mental exercises contributed well to improving balance in patients with type II.

References

ابو زيد، عمادالدين عباس؛ التخطيط والأسس العلمية لبناء إعداد الفريق في الألعاب الجماعية ،(الاسكندرية، منشأة المعارف، 2005).

أمان الدين، هلا ديوي؛ مرض باركنسون، الطبعة الأولى، (الرياض، دارالمؤلف للتوزيع،2014).

سمير، موفق مجيد؛ الميكانيكا الحيوية التطبيقية، (الموصل، جامعة الموصل، دار الكتب للطباعة والنشر، 1991).

سيد، عماد احمد؛ أثر استخدام الفيديو على تحصيل الدراسي واكتساب المهارات لدى طلاب الموهوبين ، (بحث منشور، مجلة تكنولوجيا التعليم، المؤتمر العلمي التاسع للجمعية المصرية مع جامعة حلوان، ديسمبر 2003).

الطالب، نزار والويس ،كامل؛ علم النفس الرياضي ، ط2، (بغداد، وزارة التعليم العالي والبحث العلمي، 2000).

عثمان، فريد ابراهيم؛ التربية الحركية لمرحلة الرياض والمرحلة الابتدائية ،(الكويت، دار التعلم للنشر، 1989).

العربي، شمعون محمد والجمال، عبدالنبي؛ التدريب العقلي في التنس، ط1: (القاهرة، دار الفكر العربي، 1996).

عوديشو، تيرس؛ دليل الرياضي للإعداد النفسي، (عمان، دار وائل للطباعة والنشر، 2002).

محجوب، وجيه؛ التعلم وجدولة التدريب، (بغداد، وزارة التربية، 2002).

النعيمي، محمد عبدالعال وعمر، حسين مردان ؛الاحصاء المتقدم في العلوم التربوية والتربية البدنية ،ط1،(عمان،مؤسسة الوراق للنشر والتوزيع،2006).

Barrio, J. The Ethology of Depression in Parkinson’s Disease Patients, (1996), 32-4.

Kanda, F., Foishi, K., Sekiguchi, K., Kuga, A., Kobessho, H., Shirafuji, T., Higuchi, M., & Ishihara, H. Characteristics of De Pression in Parkinsons Disease: Evaluating with Zungs Self Rating Depression Scale, Parkinsonism Related Disorders, (2008), 14(1), 19.

Rahimi, Neshat. The effect of Videogames on Balance Skills and Fear of Felling in Chronic Stroke Patients: A Single Subject Design. J Rehab Med, (2014), 4(3): 27-37.

Pasma, J.H. Engelhart, D. Reliability of system Identification Teaching Assess Standing Balance in Healthy Elderly. PLOS one (2016), 11 (3).

Rewar, S. A Systematic on Parkinson Disease, Indian. Journal of Research in Pharmacy and Biotechnology, (2015), 2(3), 176.

Stella, F. Banazato, C, Viana, M. Depression in Patients with Parkinson’s Disease: Impact on Functionary, Journal of oh the Neurological Sciences, (2008), 272-158.

https://www.who.int/ /fact (Parkinson disease (who.int)

Published

2024-12-28

Issue

Section

Humanities & Social Sciences

How to Cite

The effect of a rehabilitation program using (mental exercises and video games) to improve the balance skill in Parkinson’s patients. (2024). Journal of University of Raparin, 11(6), 761-772. https://doi.org/10.26750/Vol(11).No(6).Paper30